# Sports Rules

1. Tennis

1.1. If the refusal (disqualification) Player occurred before the start of the match, bets shall be refunded.

1.2. If the beginning of the match, the match is delayed or postponed for any reason then all bets will stand until the end of the match or the end of the tournament.

1.3. Bids shall remain valid in the following cases:

1.3.1. change of court surface;

1.3.2. change of venue;

1.3.3. replacing the closed to the open court.

1.4. If a tennis match is interrupted due to failure or disqualification of a player in the first set, then all bets will be settled by a factor of "1", in addition to interest rates on already played the game and in cases where the results of outcomes have been identified at the moment of stopping the match.

1.5. If a tennis match is interrupted due to a failure or disqualification of the player, all the bets placed in the game shall be returned (calculated with the coefficient "1"). Bids committed in the "Live" section or the "Line" void (calculated with coefficient "1"), except in cases when the outcome of the results have already been identified at the moment of stopping the match.

1.6. If you change the format of the match (number of sets) rates for the following outcomes:

1.6.1. athlete's victory in the match;

1.6.2. athlete's victory in the first set;

1.6.3. odds for the game on the first set;

1.6.4. total over the first set;

1.6.5. who will give the first in the match;

1.6.6. Who will win the first game of the match - remain valid, and the calculation of it is done on the basis of the result of the match. Calculation bets on other outcomes produced by a factor of "1".

1.7. The handicaps and the total on a tennis match are specified in a game.

1.8. If the game is not completed for any reason (not interrupted and finished the match, one of the participants refuses to continue the game, disqualification, etc.), Rate calculation for this game is produced by a factor of "1".

1.9. In a tennis match in the deciding set handicap and totals considered on points, but completely on the match - 1 game.

1.9.1. Example. Gronefeld / Peschke - Niculescu / Zakopalova. The rate of "Total 21.5M". The score (6: 3, 3: 6, 4: 10points). The third set will be calculated as 1 game. Total will be calculated as: 6 + 3 + 6 + 3 + 1 = 19. Bet to win.

1.10. In a tennis match marked "champ. Tiebreak" or "super tiebreak" handicap and the total for the entire match will be calculated based on the accounts of the super tiebreaker.

1.10.1. Example. Gronefeld / Peschke - Niculescu / Zakopalova (. Champ tiebreak). The rate of "Total 21.5M". The score (6: 3, 3: 6, 4: 10points). Total will be calculated as: 6 + 3 + 6 + 3 + 4 + 10 = 32. The rate of lost.

1.10.2. Super tie-break (championship tiebreak) play in some tournaments instead of the deciding set. The winner of the match will be deemed player (couple) the first winning (aq) 10 points, provided that (s) he will type 2 points more than the opponent.

1.11. Bet "Score by sets". In the line corresponding to the column entitled: 2: 0; 2: 1, etc.

1.12. The rate of "Who will pass on." The proposed pairs are invited to call the tennis player, who will take on in the tournament grid. If both players left the tournament, will be considered the best tennis player in the past on the tournament grid; If both players dropped in one round, betting odds is taken at "1". If a tennis player abandons its role in the tournament before it starts, odds of winnings taken as equal to "1".

1.13. The rate of "winner." The winner is the tennis player (team), won first place in the tournament. If a tennis player abandons its role in the tournament before it starts, odds of winnings made on him is "1".

1.14. The rate of "Winning the game". This rate is offered to determine which of the athletes to win the game. Sequentially numbered games operate only within the set. Bet "8th game set 2" to set the score of 6: 1 would be calculated refund, since 8 past game was not.

1.15. Tie-break is counted as a separate game.

1.16. The rate of "Points". Point - a rally (who will win one point when applying).

1.16.1. Example: "Point 4 (8 game) wins 2" (second opponent wins 4th Point (pitch) in the 8th game). 8th game played as follows: 1st Point: 0-15 (won second)

1.16.2. 2nd Point: 15-15 (won the first)

1.16.3. 3rd Point: 15-30 (won two)

1.16.4. 4th Point: 15-40 (won a second) - the bet wins.

1.17. The rate of "Account of the first set." This rate is necessary to determine the exact score of the first set. If the first set not completed, then the calculation on the outcome of the bets made with "1" coefficient

1.18. Rate 'Tie-break in the match. " If a match is not completed for any reason, and a tie-break in the match has already taken place bets on the outcome of the "Tie-break in the match will be" deemed winners and the outcome of the "Tie-break in the match will not be" considered as lost. If a match is not completed for any reason, and a tie-break in the match was no calculation of rates "Tie-break in the match" is made with a coefficient of "1".

1.19. The rate of "first player will use the computer again." It is proposed to call a tennis player who first uses a computer on the right was repeated. If both players do not use a computer was repeated, then the odds of winnings taken equal to "1".

1.20. If the lines on a tennis match is a misprint in the reduction of the initials of the athlete (eg, instead of G. Mueller D. Mueller says), it will not be grounds for cancellation of the bid, and it remains in force.

1.21. Bet "Score a tie-break in the set." This rate is offered to guess the exact score, which ends the tie-break.

1.22. With the score set in 6: 6 played tie-breaker to determine the winner in the set. Tie-break in play set to 7 points (counts may be 7: 5, 7: 4, etc.)

1.23. "The winner (...) to another account" implies the victory of one of the players in the tiebreaker after the score 6: 6 (super tiebreaker after the score 9: 9).

1.23.1. Example 1. Klein (Aus) - Klek (CRS). Bet: Wins the first with another schotom.Tay break ends (7: 3) - a loss.

1.24. Tie-Break ends (8: 6) - a prize. (Ie, the victory of the 1st player after the account 6: 6).

1.25. Bet "Score a tie-break in the match." This rate is offered to guess the exact score, which ends the tie-break.

1.26. Tie-breaker (super tie-break) during the game play to 10 points (score can be 10: 8, 10: 6, etc.).

1.27. Score on a tie-break. Any other P1 (P2). Winning player on tiebreak with a score different from the proposed list.

1.28. In case if a tie-break in the match or was not set; if the match is not completed for any reason, then the calculation of rates "Account tie-break" is performed by a factor of "1".

1.29. Rate "in the set, a player does not win any past game (yes)". The rate will be advantageous if the account is on Seto (6: 0) or (0: 6).

1.30. The rate of "A player will win the match, losing the first set." The rate will be calculated win if one of the players lost the first set but won the whole match.

1.31. Rate in tennis on the "Effectiveness of Time". Eg "1st half> 2nd", the rate will be calculated gain, if in the first set was played more games than in the second.

1.32. Betting on the game which was played in the set as the tie-breaker, the return is calculated (with the odd "1"). Betting on Break games are numbered consecutively.

1.33. Statistical data (number of aces, double faults, hit the first serve percentage, etc.) are taken from the official site of the tournament.

1.34. Betting on the list (the number of aces, double faults, hit the first serve percentage, etc.) are calculated as follows: events that are uniquely determined by the time of stopping the match taken for the calculation of rates. For all other bets the payments made with the odd "1".

1.35. Match points - points, is played in a tennis match, a win or loss which may decide the outcome of the match.

1.36. The rate of "1 break - Player 1". The rate will be calculated gain, if one player has won the first game on the pitch opponent (break-point - an opportunity to win the game on an opponent).

1.37. Bet "The number of points in the first game totals (5.5) B" - a bet on the number of points in the first game, for example, when the score (40:30) was 6 points, therefore, this rate'll benefit.

1.38. When betting on the effectiveness of the periods considered only the first and second sets. Bet "Highest period - draw" gain will be calculated if the account, for example, will (6: 3, 3: 6, 6: 4). Bet "Effectiveness period 1" and "Effectiveness of period 2" with an equal number of games in the 1st and 2nd sets will be calculated losing.

1.39. The rate of "Total of inconclusive / effective set." Betting totals are calculated on the basis of the rules match tennis tournaments (play up to 2 or 3 Ratio).

1.40. Deposit Rates "The player will take his pitch from the account 0-40 - Yes" wins if the player lost 0-40 and won 40-40 on his serve.

1.41. Format FAST4 match or to two sets won (3-sets), or up to three (of 5 sets). Network conducted to 4 games won, when the score was 3: 3 plays a tie-break points are scored to 5 with no difference in the two points (ends with the score 5: 4). The tiebreaker when the score was 4: 4, the player (couple) on reception selects the field (right or left), in which the supply is carried out. A tiebreaker change of sides takes place after 4 played out points.

2. Football

2.1. Betting on soccer matches (including cup) made on the regulations stipulated regular playing time (90 minutes, 2 times for 45 minutes plus the stoppage time of the match) if lines are not indicated otherwise ( 'additional time'). Extra time and penalties are taken into account only in the rates of reaching the next round, in another league, the competition winner, etc.

2.2. To all bets to be valid, must be played 80 minutes of the game, except when the rates of already defined at the moment of stopping the match.

2.3. Format friendlies.

2.3.1. FIFA Regulations for the duration of the games: For friendly matches the regulations adopted before the start of the tournament. Before you bet on friendlies specify the rules of the game to independent sources of information.

2.3.2. 1-x, 2 and 3 junior teams 80 minutes (2x40)

2.3.3. 1 x children's teams - 70 minutes (2h35) for bets to be valid, must be played 70 minutes of the match,

2.3.4. 2 and 3 youth teams - 60 minutes (2x30) for bets to be valid, must be played 60 minutes of the match.

2.4. Calculation of rates on football matches marked "extra time" is made without regard to penalties. Betting on penalty shoot-outs are taken separately (penalties).

2.5. The first corner will give - you need to determine which team will be awarded the first corner.

2.6. More corners will - need to determine which of the teams in the match will have the most corners.

2.7. Number of corners - need to determine more or less than the proposed value will takes a corner during the match by both teams.

2.8. Bets on yellow cards. Total yellow cards, the odds of yellow cards - count only warning field players and a goalkeeper. When calculating the number of yellow cards to match a second warning, resulting in automatic removal of the player from the field, is not considered.

2.9. Yellow and red cards shown to the goalkeeper and field players after the final whistle will not be taken into account in the calculation of rates.

2.10. Betting on the yellow and red cards (abbreviation FCC or cards) are considered as: yellow card - this 1 card, a red card - it's 2 yellow cards. Double yellow card is ignored and counted as 1 red card. Those. one player may be in the amount of not more than 3 cards per game.

2.11. The number of yellow and red cards, the corner, hit the post and the bar is determined by the video broadcast. If the broadcast was interrupted or not carried out, the result by the number of yellow and red cards, the corner is taken from official sources of information. All other statistics (offsides, fouls, substitutions, etc.) are taken only from official sources of information. Replacement, done according to official sources in the 46th minute, for the purposes of calculation shall be considered made at half-time. Corner kick that perepodali, for the purposes of the calculation will be counted as one. In calculating totals corner taken into account only takes the corner.

2.12. Rod and bar. Are taken into account only those hit the post or crossbar, after which the ball was in play (has touched a player, the judge, another post or crossbar). Rod or crossbar are not considered: to hit the ball in the post or crossbar the game was stopped; after hitting the post or crossbar the ball went out of bounds, or flew into the goal (the goal was fixed).

2.13. Shots on goal. In the calculation of this rate are not taken hit the post and the crossbar.

2.14. Betting on statistical indicators can be calculated for 3 hours after the end of the match.

2.15. The rate of "Team 1 score a goal number 1 to 78:00 minutes - yes" - you need to determine what your first goal 1st team will score in this period. If a goal is scored in the 78th minute, it will be taken into account when calculating this rate.

2.16. Betting on the type FAST EVENTS: "Total in the range of from () on the minute ()", "Fora in the range ...", "Exodus interval ...". It is necessary to determine the number of heads in the specified time interval.

2.16.1. In the range from minute (40:00) to (44:59) Total Goals will be calculated without taking into account the compensated time.

2.16.2. In the range from minute (85:00) to (89:59) Total Goals will be calculated without taking into account the compensated time.

2.16.3. In the interval from minutes (10:00) to (19:59), if a goal is scored in the 20th minute, it will be counted in this time interval.

2.17. Market "that before." Rates calculation will be made taking into account the time when the event was scheduled. For intervals with the 41 th 45 th minute and 86 minutes on the 90th minute comparison of statistics is done without regard to time compensated half, or match.

2.18. Bet "Score (Harry Caine)." Gain will be calculated, if the player entered the field and scored. Own ignored. If a player has not entered the field, the rate of return is calculated by a factor of "1". Bids are valid for the players (if the player came off the bench and has given rate, these coupons will be calculated with "1" coefficient).

2.19. Bet "Score the first goal (Harry Caine)." Gain will be calculated, if the player entered the field and scored the first goal. Own ignored. If the player is left in the field when the account was opened, or did not come out on the field, the rate of return is calculated by a factor of "1". Bids are valid for the players (if the player came off the bench and has given rate, these coupons will be calculated with "1" coefficient).

2.20. The rate of "A player will score less than / greater than 0.5." Bids are valid for the players (if the player came off the bench and has given rate, these coupons will be calculated with "1" coefficient).

2.21. first / last goal time. Rate for the first goal scored in a certain period of time, for example, from 1 to 30 minutes, will be deemed a loser, if the match was interrupted when the score was 0: 0 after this period of time.

2.22. Double, (hat trick) the match. At this rate it is necessary to determine whether or not the match scored by one player in exactly two goals (double), exactly three goals (hat-trick). Own ignored. If the match was scored a hat-trick, the bet is a bet "Double match - yes" will be calculated a loss.

2.23. Penalties yes / no. At this rate it is necessary to determine whether or not to be appointed in the match penalty.

2.24. Penalties and removing (Yes). The rate will be calculated winnings, if the game was a penalty, and removal.

2.25. Bet on "Time: 1x2". Bets are accepted on the first half. Example. "The first half to win 2 - yes." The rate will be calculated win if the first half to win the second team.

2.26. Rate "- yes Victory 2 penalties in the series." The rate will be calculated gain, if there was a series of penalties and the second team won. The rate will be calculated a loss, if the penalty was not or second team lost in the penalty shootout.

2.27. Rate "The most productive period." "The most productive period - 1 time" - Total number of goals in the 1st Half Total Goals: more than in the 2nd half. "The most productive period - 2 time" - Total number of goals in the 2nd half totals greater goals in the 1st half. "Highest period - draw" - Total number of goals in the 2nd half is equal to TOTAL heads in the 1st half.

2.28. Player to score and the team win with a score. To win the bet, you have to guess the player who scored the first goal, and the score at the end of regular time (taking into account the injury time). If the player did not participate in the match, or left in the field after the first goal has been scored, the bet will be calculated with the odd "1". If the first goal - an own goal (own goal), the bet on a player who scored the goal that will be calculated with "1" coefficient. If the match was interrupted after the first goal has been scored, and not completed within the period stipulated rules, bets on the player who scored the goal, I will be calculated with the odd "1". Bet 1 "and Christian Eriksen to score Team 1 to win 1-0 - yes" rate 2 "Erik Lamela and score Team 1 to win 1-0 - yes" Example 1. Christian Eriksen scored 1 goal and 1 team won with a score of 1-0: 1 rate - win. 2 bet - losing Example 2. Christian Eriksen did not come out on the field and 1 team won with a score of 1-0: 1 rate - rate of return of 2 - loss.

2.29. Express outcomes. Type football betting, which includes two or three outcomes, such as "Less than 2.5 and less than 4 heads cards" "and P2 is less than 10 and less angular 4 cards". To this kind of bet was a winner, it is necessary that all the agreed outcomes specified in the event. Bets are accepted on the regular time of the game, including incremental / injury time. Overtime does not count. Corner kick that was played repeatedly counted once. Second offense, as a result of which was shown the card will be counted as one card. For example, after a yellow card immediately shown a red card - in the credit goes only one card. Taking into account only the cards that were shown to the players on the field. If one of the parameters rate coincides with the proposed one, then return with a coefficient of "1" to mean rates "rapid outcomes" is not provided. Example: "Less than 10 and less angular cards 4" - on statistics angular 9 and 4 cards. The rate will be calculated a loss.

2.30. Card. Statistics. Bets will be settled on the basis of what is happening in the regular playing time. Taking into account only the cards that were shown to the players on the field. The first card. Rates are calculated on the basis of the events within the allotted time period of the match. Red or Yellow card must be shown at the designated time during the match. The card will not be counted if the event that resulted in the penalty card, it happened in a certain period of time, but the card was not shown in a certain period of time, as was shown after. Total cards. This includes additional / injury time. Additional time is ignored, except where otherwise noted. Only one card will be considered for the second violation. Those. if the yellow card was immediately followed by a red card, then the offset will only one card. This means that the maximum number of cards that can receive one player is two. Last card. If a single card, the winning selection has not been shown in a match - no cards. All other bets will be settled a loss. If two or more players are involved in the same incident, the market will be calculated on the last card displayed.

2.31. Marketa "How is scored." When calculating takes into account the following rules:

2.31.1. Own - bet wins if the goal was scored an own goal.

2.31.2. With a penalty kick - bet wins if a goal is scored directly from the penalty shot, a free kick, and if a goal is scored directly from a corner kick.

2.31.3. With a penalty - bet wins if a goal is scored directly from a penalty player sang a penalty.

2.31.4. Head - bet wins if the last touch of the ball was made head of the player, which is a goalscorer. Own ignored.

2.31.5. Foot - bet wins if a goal is scored by foot. Free kick, penalty and an own goal is not counted. If a goal is scored by any part of the player's body, except the head, it is considered that such a goal is scored kick.

2.31.6. No goals - bet wins if it is not scored the first (next) goal.

2.32. Marketa on "Comparing the performance of players in goals" will be calculated for the main time. If a player did not come out of the starting lineup, then bets will be settled "1" with a win rate.

2.33. Marketa on statistics teams in the group stage will be calculated based on the results of actual appearances in the group stage.

2.34. Marketa on statistics teams in the tournament will be calculated based on the results of real matches with extra time (excluding penalties and own goals) carried out in the group stage and a series of play-off games. Marketa on the statistics of players in the game will be calculated taking into account the extra time.

2.35. The results. Who is better in the championship (the players). The sequence of criteria: goals scored in the tournament; the highest number of assists in the tournament; the least amount of minutes played in the tournament (c extra time, excluding penalties and own goals).

2.36. Number of goals the player (in the season, a series of games). In the transition to the other league player bets are calculated with a factor of 1. If a player is not declared in the starting line-up one of the matches, bets on this player are calculated with the odd "1".

2.37. The results. Who is better at the end of the tournament (teams). The sequence of criteria: stage elimination from the tournament; the place occupied by the group; Points scored in the group; goal difference in the tournament; goals scored in the tournament (including extra time, excluding penalties).

2.38. Market "Which player will score more goals" (tournament championship) is calculated taking into account the extra time, excluding penalty shoot-out. If a player is not declared in the starting line-up one of the matches, bets on this player are calculated with the odd "1".

2.39. Tournament. "The player will receive a prize" Golden Boot "Market is calculated taking into account the extra time, excluding penalties and own goals consistent criteria: goals scored in the tournament, the highest number of assists in the tournament, the least amount of minutes played in the tournament...

2.40. "Which team will score the first goal before the others." It is necessary to determine the team that in this game day will score the first goal before the other teams. If multiple commands match the time of the first goal, then bets on these teams will be calculated gain.

2.41. Market "Player versus team" will be calculated based on the results of real matches. If the player did not participate in the match or was not declared in the starting lineup, then the rate will be refunded. If a player during a match will be deleted or replaced, then all bets stand.

2.42. Market "statistics. In which group will be scored the highest number of goals" will be calculated refund if will be scored an equal number of goals.

2.43. Market, "Goal of the standard." The goal came with the standard, if from the moment of drawing up the standard scoring took place no more than two touches (including starting) players of both teams. Touching the ball the goalkeeper of the defending team are not counted. The standard provisions are in football: the kick from the center of the field, throw the ball out of the side line, a free kick, corner kick, goal kick, a penalty kick and a controversial goal.

2.44. In the market "free kick" are taken into account penalties and free kicks (including designated after the "offside").

2.45. Multigol - is necessary to determine whether the number of goals scored in the match in the proposed period of fall. For example, Multigol 2-4. The rate will be calculated winnings, if the match is scored 2, 3 or 4 goals.

2.46. Next goal handicap - in this store you need to determine which team will be scored the next goal. If the next goal will not match, then the bet will be calculated with the odd "1".

3. Ice Hockey

3.1. The bets on line taken at regular time (60 minutes, 3 periods of 20 minutes), unless otherwise specified (given overtime tagging "with RT" or with the shoot-out overtime and tagging "with RT and bulleted".

3.2. Betting on matches at the Shipyard will only be accepted for the main time. LIVE-bets on hockey games CHL and NHL may be taken to:

most of the time;

most of the time with the overtime (marked "with FROM");

most of the time with the overtime and the shoot (marked "with RT and bulleted").

3.2.1. EXAMPLE 1 Spartak tractor (with RT and bulleted). In this case, match bets are accepted on the regular time considering FROM and shootout. score 2: 3 (1: 0, 1: 1, 1: 0, 0: 0, 0: 1). All outcomes will be calculated based on the final score 2: 3. Totals for this game would be 5.

3.2.2. EXAMPLE 2 Automobilist-Severstal (s OT). In this case, match bets are accepted on the regular time considering OT. The final score for this game would be considered score 2: 2 (1: 0, 1: 1, 0: 1; 0: 0). Totals for this game is equal to 4. Bids to win the first and second teams will be calculated a loss.

3.2.3. EXAMPLE 3 Bars Ska-Ak. In this case, the bets on the match will only be accepted for the main time. The final score for this game would be a score 2: 2 (1: 0, 1: 1, 0: 1). Totals for this game is equal to 4. Bids to win the first and second teams will be calculated a loss.

3.3. If a match starts but is not completed, all bets on that match will be calculated from the ratio of "1", except in cases when the rates of already defined at the moment of stopping the match.

3.4. Teams NHL, AHL, CHL, OHL, WHL, Hockey League eastern coast of North America can be arranged in direct sequence (the owners - the guests), and in the back. In the case of a refund is not made at the rate of reverse position.

3.5. The rate of "Total". The game, based on the shoot, the number of goals scored in shootouts calculated totals taken for 1 goal.

3.6. Stake "Result and Total". It is necessary to determine which team will win the match and how many goals will be scored: more or less of the totals line. Bets on the NHL and KHL matches, the matches of the other championships and all international competitions are accepted for the main time.

3.7. The rate of "win in overtime Team 2 - No" will be calculated winnings if the game was not overtime; if the team loses 2 in overtime. Bet to win shootouts are calculated similarly.

3.8. The rate of "win in extra time." The winner must be defined during overtime (OT).

The game (0: 0, 1: 1, 1: 0) - a loss.

The score (0: 0, 1: 1; 0: 0; 0: 1) - winnings.

The score (0: 0, 1: 1, 0: 0, 0: 0, 1: 0) - a loss.

3.9. Rate "The most productive period."

"Highest period - 1" - 1 st period scored more goals than in the 2nd or 3rd period.

"Highest period - 2" - in the 2nd period scored more goals than in the 1st or 3rd period.

"Highest period - 3" - in the 3rd period scored more goals than in the 1st or 2nd period.

"The most productive period - a draw" - at least in the same two periods, scored the highest number of goals.

4. Basketball

4.1.Stavki these kinds of sports are accepted for:

regulation time (48 minutes, 4 quarters of 12 minutes or 40 minutes, 4 quarters of 10 minutes)

most of the time with the over-half (marked "with OT").

4.2. If a match starts but is not completed, all bets on that match will be calculated from the ratio of "1", except in cases when the rates of already defined at the moment of stopping the match.

4.3. The bets on the line taken at the regular time, unless otherwise indicated (subject to overtime marked "C ON".

4.4. The match is considered valid if played at least 35 minutes of the game to match the duration of 40 minutes (or at least 40 minutes of matches of 48 minutes). In this case, all bets will be settled on the results at the moment of stopping the match.

4.5. In basketball games (for the events marked with "OT") bets on the odds and totals in the fourth quarter and the second half is calculated excluding overtime (OT).

4.6. NBA Team may be arranged in direct sequence (home - away) and the reverse. In the case of a refund is not made at the rate of reverse position.

4.7. Regulation friendlies (cup, club) basketball games specified by the client independently on the official source. If a friendly match ended in a draw (the game has changed the rules), then the rate will be calculated on the winning return with "1" coefficient, and all totals and handicap will be calculated according to the results obtained.

4.8. In cup matches, basketball, overtime (OT), appointed by the sum of the results of the two games is taken into account only in the rates of reaching the next round, in another league, the competition winner, etc.

4.9. In the case of completion of a basketball game in a draw, the bet "will be from" - calculated gain, the rate "will not be from" - loss.

4.10. The rate of "Total the most effective (not productive) quarter." Two or more of the same quarter of the highest scoring (not productive) totals are not the basis for the return rate. The calculation in this case is performed based on the totals (calculated totals four quarter points scored during RT - not included).

4.11. Bet "Which team will quickly pick up points X" (taken along the line) will be calculated by a factor of 1, if the specified number of points will not receive any of the teams. For example, "Race to 25 points P1", when the score 24-24, the return rate will be calculated (by a factor of 1).

4.12. Bet "to win with the score 6-10" winnings will be calculated, if the difference of points between the first score and the second score of the team will be located in the range of 6 to 10 points. Example: The score of the match (85:90), winning difference command second is 5, so the rate will be calculated a loss.

5. Baseball

5.1. Betting on baseball games are accepted for the main time unless otherwise stated.

5.2. Hosts in a match field is a command rescuing second, regardless of the location of the game.

5.3. The match is considered valid if passed at least 5 full innings or 4.5 innings. If played at least 4.5 innings, it will be calculated: bets on victory; passage to the next step; rates, the results of which are already defined at the moment of stopping the match. All other bets on that match will be calculated from the ratio of "1".

5.4. If a baseball match is started at a specified time and on the official website there is confirmation of the postponement of the match, all bets on that match are calculated with odds of "1".

5.5. If a match is suspended (interrupted) and restarted within 72 hours, the bets remain valid until the end of the match. If a match is not completed within 72 hours, all bets are void, except for outcomes that have already been identified.

5.6. In preseason MLB at equal points at the end of the 9-th inning, plays an additional 10th. But if in the 10th, no one wins, then the game ends in a draw and bet on P1 and P2 are calculated ratio of "1" (reset).

6. Counter-Strike GO

6.1 If a match is interrupted and continued for 48 hours after the start, all open bets will be settled, otherwise it's not calculated bets will be settled by a factor of 1.

6.2 All the proposed markets are calculated taking into account the normal time (30 rounds), unless otherwise indicated.

6.3 If a team withdraws from the match all bets will be calculated not calculated by a factor of 1.

6.4 If the match is replayed or card due to disconnection or technical problems that are not related to the player, all unresolved markets will be calculated by a factor of 1. In a replay of the map or the match will be given individual rates.

6.5 Bids for additional markets (first blood, first n-murder, whether the bomb is set, whether the ace) are calculated on the basis of the gaming event logs.

7. Dota 2

7.1 Map - the first aegis: the rate is calculated based on whether someone will pick aegis, not kill Roshan.

7.2 Map - the first tower: any method of destroying the tower counted (the destruction of the towers

creeps, destroying enemy towers or tower Denies your player)

7.3 Map - the first hut: any method of destroying the barracks count (destruction of the barracks

creeps, the destruction of the enemy barracks and the barracks Denies your player)

7.4 If a team withdraws from the match all bets will be calculated not calculated

1 ratio.

7.5 If the match is replayed or card due to disconnection or

technical problems that are not related to the player, all markets will be unresolved

calculated with coefficient 1. On the replay or game cards will be given individual rates.